  -=======================================-
-====== TrinityGL Engine Version 1.03 ======-
  -=======================================-

You may freely distribute this zip file. The only thing
you have to do is to include a unmodified version
of this text. Thanks.

 ******************
/// Requirements \\\
*********************

32MB RAM
Pentium class CPU or higher
Win95 (with OpenGL fix) or Win98 / NT
MS OpenGL 1.1 or a full ICD implemetation
with support for 512x512x32 textures

I have only tested the engine on GeForce and
GeForce DDR cards. Software is also tested.
Because of the sluggish timing, things may not
run as smooth as they could.

 **************
/// Features \\\
*****************

- Explorable, fractal generated, 3K poly landscape
- 512x512x32 high resolution textures
- Runs even with software GL
- Colored vertex lighting
- Realtime animated water
- Supports hardware T&L
- Environment mapping
- Trilinear filtering
- Blending FXs
- Fog

 **************
/// Controls \\\
*****************

Use arrow keys to walk & strafe. You can
also use my AYQW config if you want.
[PGUP] and [PGDOWN] for looking up & down. 
[END] for center view. Enable / disable 
mouselook with a doubleclick.

 ********************
/// Known Problems \\\
***********************

- In a few cases collision detection doesn't prevent
  you from looking "inside" the terrain
- Doesn't work in hardware on Voodoo cards
  (the new 3dfx driver for V3 2000 and 3000 may work)
- Lack of physik (no gravity)
- Bug in about dialog

 *************
/// History \\\
****************

Version 1.01
 - Timing fixed (still not perfect)
 - Mouse support added
 - Strafing added


Version 1.02
 - Lots of useless triangles removed
 - Added proper collision detection
 - Release build does finally work
 - Lowered memory usage
 - Fixed weapon bug
 - Improved timing 
 - Water

Version 1.03
 - Optimized collision detection (better & faster)

 *************
/// Thanks  \\\
****************

Special thanks to Clan Brits for helping me with the
collision detection. 
http://www.cadvision.com/britsc/

Another big "Thank You" goes to NeHe Productions for
the great tutorials on OpenGL
http://www.demonews.com/hosted/nehe/

I'm using Nate Miller's font lib, you can check it out at
http://members.home.com/vandals1/gltexfont

 *************
/// Contact \\\
****************

Tim C. Schrder (TCS)
tcs_web@gmx.de
tcs_web@hotmail.com
ICQ:33387346

If you are interested in a VB6 source code for a RPG
engine, you should visit my (German) page at
http://www.angelfire.com/ak3/therpgproject/
If you don't speak German, head for download and enjoy
the game (English) and my source code.

Contact me if you want to make suggestions. Give me just
some feedback.

You can download the newest version of this demo at
http://www.angelfire.com/ak3/therpgproject/TrinityGL.zip